PROMPT GALLERY
AI Video Prompt Gallery
Complete, copy-ready prompts for AI video generators — Kling, Seedance, Veo, MiniMax Hailuo, Wan and Sora. Every card pairs the full prompt with a real rendered still and the exact mode it was written for, so you can paste it straight into your model of choice.
19 curated prompts with real reference images
Create a live-action cinematic revenge-comedy video set in a Seoul subway station. Use realistic handheld camera movement, cold fluorescent lighting, teal-green accents, and real-time action. A Korean woman in her 20s with a black bob, sunglasses on her head, a fitted crop top, high-waisted blue jeans, black boots, and a brown shoulder bag descends the subway stairs holding a takeaway coffee. A Korean man with messy dark hair and blonde tips, wearing a dark-green bomber jacket, suddenly hits her from behind and laughs as she stumbles against the handrail. Furious, she chases him onto the platform as he boards a train and mocks her through the closing glass doors. She punches the glass, creating a dramatic crack and opening. As she confronts him, her coffee cup slips from her hand, falls to the platform, and spills visibly across the floor. She grabs his jacket, forcefully throws him through the air, and sends him crashing into a large metal rubbish bin. The bin rattles and wobbles as he lands inside, looking terrified and humiliated. She leans toward him and says, "Don't mess around." She then calmly walks away while he remains stuck in the bin. Maintain identical faces, hairstyles, outfits, and location throughout. Include realistic physics, expressive reactions, cinematic close-ups, subway ambience, and clear white subtitles. Keep the action non-gory, the coffee spill visible, and the final dustbin landing unmistakable.
Create a 30-second fast-paced cinematic Japanese anime cooking video showing the preparation of authentic katsudon, entirely from the text description below. IMPORTANT: Do not display, recreate, trace, reference, or imitate any storyboard, sketch, reference image, panel, annotation, or source material. Generate only original anime-style animation. STYLE High-quality Japanese anime film style, cinematic summer lighting, ultra-detailed food textures, realistic cooking physics, visible steam and moisture, shallow depth of field, macro close-ups, smooth camera movement, warm Japanese kitchen atmosphere. Fast rhythmic editing with natural match cuts based on movement, shape, texture, and composition. TIMELINE 0–2.5s — Prepare Pork Close-up of hands pounding a thick pork loin with a wooden mallet on a cutting board. The meat gradually flattens and its fibers loosen. Sprinkle salt and pepper evenly. Crisp rhythmic impacts. 2.5–5s — Bread the Pork Quick match cuts: press the pork into flour, dip into beaten egg, then firmly coat with coarse panko breadcrumbs. Show realistic egg dripping and breadcrumbs adhering to the surface. 5–7.5s — Fry Lower the breaded pork into hot golden oil. Intense bubbling surrounds the cutlet as the crust turns golden brown and crispy. Warm cinematic lighting and detailed oil movement. 7.5–9.5s — Slice Place the fried tonkatsu on a wooden board. A sharp knife cuts it into even strips. The crispy crust cracks naturally, revealing juicy white pork with gentle steam escaping. 9.5–12s — Simmer Dashi & Onion Thinly sliced onions gently simmer in amber dashi inside a shallow pan. Small bubbles rise while the onions become translucent. Chopsticks gently move them through the broth. 12–14s — Add Tonkatsu Place the sliced tonkatsu carefully over the simmering onions using chopsticks. The broth begins soaking into the crispy edges while steam rises. 14–16.5s — Pour Egg Slowly pour beaten golden egg over the tonkatsu and onions. The egg spreads naturally through the gaps and begins setting around the hot edges. 16.5–19s — Set the Egg Close-up of the egg gently coagulating over low heat. Edges become soft and golden while the center remains glossy, slightly runny, and trembling. No stirring. 19–21s — Prepare Rice A white ceramic donburi bowl receives a generous mound of steaming Japanese short-grain rice. The rice looks fluffy and slightly glossy. 21–24s — Assemble Carefully slide the egg-and-tonkatsu mixture from the pan onto the rice. The egg settles naturally in a soft wave while dashi lightly absorbs into the rice. 24–26s — Final Close-Up The finished katsudon rests on the counter. Glossy egg slowly settles over the tonkatsu and rice, gently trembling. Slow cinematic push-in. 26–30s — Hero Reveal Present the finished katsudon in a traditional blue-and-white ceramic bowl on a wooden surface. Golden egg covers crispy tonkatsu over glossy rice, topped with fresh mitsuba. Steam rises as the camera slowly arcs around the bowl for a beautiful anime-food-film ending. AUDIO Bright 1980s-inspired Japanese city-pop instrumental, 110–120 BPM, with subtle koto and light chime percussion. Synchronize realistic ASMR cooking sounds: mallet impacts, knife slicing, frying sizzle, bubbling dashi, chopsticks, egg pouring, steam, and a soft ceramic clink. End with one delicate wind-chime tone during the final reveal. NEGATIVE No storyboard, reference image, sketch, panels, borders, numbers, arrows, annotations, subtitles, captions, UI, logos, or text overlays. No unrelated ingredients or dishes. Katsudon only. Keep the food, hands, utensils, lighting, and environment visually consistent throughout.
Prompt (seedance 2.5 video to video): ONE FINISHED TAKE, RE-PHOTOGRAPHED @video1 is one finished take: a single locked-off wide, 19.53 s, with its original audio, a young man at an outdoor cafe table talking to one camera. Do not restage, re-perform, re-time or reinterpret it. Re-photograph the identical event from thirteen new camera positions, as if thirteen extra cameras had been rolling around him in the same moment. Every output frame shows the same body at the same instant of @video1 at the same speed. Output runs the full 19.53 s. Keep the audio of @video1 unchanged and in sync. DO NOT CHANGE Performance, body, hands and what they hold, head angle, eyeline, lip movement, blink timing, movement speed, action start and end times, lighting, exposure, white balance, colour grade, wardrobe, props, set. The only variable is camera position and lens. SPEECH WINDOWS (measured from the audio of @video1 ) SPEAKING: 0.00-1.65, 2.05-4.80, 5.95-6.90, 9.65-11.75, 12.20-12.85, 13.35-13.80, 16.70-16.90, 17.60-18.90. SILENT, mouth closed and still or chewing: 1.65-2.05, 4.80-5.95, 6.90-9.65 (drinking), 11.75-12.20, 12.85-13.35, 13.80-16.70 (chewing), 16.90-17.60, 18.90-19.55. Whenever his mouth is visible in a SPEAKING window it moves in lip-sync with the audio of @video1 . He talks while looking down: from 2.05 to 4.80 his head is down at the laptop and he is speaking. Head down is not silent. Never add speech to a silent window, never mute a speaking one. EYELINE RULE He performed to ONE camera, the A-camera: the original locked-off wide, directly in front of him at seated eye level. His eyeline stays on that spot in every shot, apart from the glances down at keyboard, mug and pastry already in @video1 . He never looks for or turns toward a new camera. From above he reads cap and brow; from the sides, three-quarter or profile; from behind, the back of his head. Single exception: the on-axis shot at 00:01-00:02 sits where the A-camera was, so there alone he looks into the lens. TEMPO RULE Real time, 1:1 with @video1 . No speed ramps, added slow motion, freeze frames or time remaps. Exactly one slowed passage exists, already baked into the source: the pastry at the top of its arc, 12.5-13.55. Reproduce it at the speed it already has, no slower, no longer. TOSS TIMING The pastry leaves his fingers at 12.43 and is caught at 13.60: airborne about one second only. Do not stretch, loop or hang the flight. Before 12.43 and after 13.60 it is in his hand. EMPTY SKY On every low or upward-tilting shot the sky is plain pale overcast and empty. No skyscrapers, glass towers, solar panels, cranes, birds, aircraft, sun disc, structured clouds, lens flare or signage. Above his head only cream wall, white pillars and flat pale sky. CAMERA PLAN [00:00-00:01] High-angle MCU from above and to his right, about 40 degrees down, chest up, slow push-in, 35mm feel, moderate depth of field, cap brim and open gesturing palms, marble edge in the lower foreground. Speaking, reading three-quarter, not to this lens. [00:01-00:02] ON THE A-CAMERA AXIS. ECU of his face, dead front, seated eye level, 85mm feel, shallow focus, pillars soft cream behind. The one shot where he looks into the lens. Hands drop below frame onto the keyboard; mouth closes at 1.65. [00:02-00:05] Macro along the MacBook keyboard to his typing fingers, lens centimetres above the keys, razor-thin focus, keycaps sharp, his face soft far behind, head down. Speaking 2.05-4.80: where his mouth shows in the blur it moves with the audio. Fingers lift at 5.0. [00:05-00:06] Top-down bird's eye straight down over the table, 24mm feel, deep focus, locked off. Marble disc fills frame: open laptop, white mug, financier, his cap at the bottom edge. Right hand crosses to the mug handle. [00:06-00:07] Lens resting on the marble at table height, 50mm feel. White mug large and sharp in the left foreground; his hand enters from the right, grips the handle, lifts the mug up out of frame. Torso soft behind. Speaking 5.95-6.90. [00:07-00:09] First-person POV from his seat, ultra-wide 18mm feel, gentle handheld breathing. The mug rim rises into the bottom of frame and tips toward the lens; laptop screen and marble beyond in deep focus. No face; framing dips to the mug, never up. Silent. [00:09-00:10] Extreme wide, slow dolly out, 24mm feel, deep focus. He is small at his table mid-terrace: cream wall, pillars, concentric-circle mural, taped boxes behind, slatted bench visible. He sets the mug on the marble 9.4-10.0; speech resumes 9.65. [00:10-00:12] Low and to his left, lens just above the marble, 50mm feel, shallow focus, table edge and mug soft in the near foreground. Right hand reaches out at 10.5 and lifts the golden financier into sharp focus before his left profile. Talking to the A-camera: full profile here. [00:12-00:14] Low beside him, 35mm feel, slight Dutch. Opens on the pastry in his fingers; at 12.43 it leaves his hand and the camera tilts UP, following it against plain pale overcast sky and the top of a white pillar through the baked-in slow apex 12.5-13.55, then tilts DOWN for the catch at 13.60 into cupped hands, head tipped back, mouth open, then head coming forward. [00:14-00:15] Behind him, over his right shoulder, 50mm feel, moderate focus. Back of the black Yankees cap and long dark hair fill frame-left; laptop glow and marble past his shoulder. Head settles level, hands bring the pastry toward his mouth. No face. Silent. [00:15-00:16] ECU on his mouth and jaw, 100mm macro feel, very shallow focus, soft open-sky light. The financier enters from below, he bites, crumbs, the jaw chews. Chewing, not speaking. Nothing above the nose in frame. [00:16-00:18] Slow orbit from his left toward front, 35mm feel, moderate focus, mural and pillars parallaxing behind, table crossing the foreground. He chews, speaks 16.70-16.90 and from 17.60, open palms, a small shrug. As the orbit nears front his gaze lands near, not into, this moving lens. [00:18-00:20] Top-down bird's eye straight down over the table, 24mm feel, deep focus, locked off. Hands come down beside the laptop and settle, cap centred, speech ends 18.90, then still. Hold to 19.53. SET AND SUBJECT CONTINUITY (identical in every shot) Young man, long dark hair, black short-sleeve button-up shirt with a small chest logo, black New York Yankees baseball cap, grey trousers. Light wood slatted bench, round white marble table, outdoor cafe terrace. On the table: open dark grey MacBook, white mug with a circular graphic, one small golden financier. Behind him: cream wall, white cylindrical pillars, large black-and-white concentric-circle mural, taped cardboard boxes. Soft overcast open-shade daylight, no hard shadows, constant direction and softness. Warm bright grade: cream walls, golden wood, neutral white marble, warm skin, deep neutral blacks. He is alone; no passers-by, no staff. No on-screen text, captions, subtitles, watermarks or logos beyond the small chest logo and cap emblem already in @video1 .
Photorealistic cinematic 1950s American diner, chrome stools, red vinyl, neon glow and checkerboard floor, shot with modern lived-in realism and soft natural window light. Subtle handheld texture, warm practicals, rich period detail, heavy film grain. 0-4s: [Medium Wide] A striking young woman in her early 20s sits alone at the counter, calm and slightly amused, slowly sipping a tall thick milkshake through a straw. Behind her a young waitress in classic uniform approaches with a tray of eggs and bacon in one hand and a full glass coffee pot in the other. An older lady starts rising from a nearby booth. 4-8s: [Dynamic Tracking] The older lady collides hard into the waitress. Tray, plate, eggs, bacon and coffee pot explode upward in chaotic slow motion. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera immediately begins a smooth continuous orbit around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the girl at the counter keeps moving, completely unfazed. 8-17s: [Slow 360° Orbital] Camera glides in a full elegant orbit through the frozen diner. Coffee hangs in mid-air as glassy ribbons and spheres with perfect volume and surface tension. Bacon strips, eggs and the spinning tray float weightlessly. Patrons and waitress remain locked in startled expressions. The girl at the counter takes one slow, deliberate sip, eyes half-lidded, almost bored, while the entire frozen world (except her) begins an elegant reverse: every droplet, every piece of food and every person rewinds smoothly back to the exact starting positions. 17-24s: [Medium Shot] Rewind lands perfectly. Waitress stands balanced again with tray and coffee pot. The girl lifts her eyes, raises two fingers in a small casual gesture and softly calls the waitress by name. The waitress turns toward her just before the older lady begins to stand, completely avoiding the collision. A tiny private smile crosses the girl’s face. 24-30s: [Extreme Close-Up] Hard cut to her face as she takes one last slow sip. Soft knowing smile, eyes almost closed in quiet satisfaction, like she has done this a hundred times. Shallow depth of field, creamy bokeh of the neon diner behind her. Photorealistic, ultra-detailed fluid physics, perfect motion blur only on moving elements, stable characters, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
Use @[character reference] for the character's identity, anatomy, costume, colors, materials and visual style. Adapt body-region cues to its actual anatomy, replacing absent features with existing equivalents. Invent no anatomy or accessories. Select signature inserts from its most recognizable details. Rigid parts rotate; flexible materials bend or stretch. A 15-second character-detail montage: exactly 20 shots joined by hard cuts. An empty, seamless warm-white studio background; soft directional light reveals the surfaces. Shots 1-19 are tightly cropped body details and rear angles: keep the face, eyes and facial profile entirely outside the frame, including reflections. Shot 20 is the first and only face reveal. No full-body view. Three connected bursts: a sharp head turn with the body bracing; a coiled arm opening into a strong sweep and torso twist; one short step into a planted pivot, finishing with a sudden look into camera. Carry body state across cuts without resetting to neutral. Existing hair, clothing and attachments react naturally. Keep the character active, with clear articulation and weight shifts. Jump between distant body regions. Mix brief visual punches with longer moving-detail reads. Use one abrupt camera move per shot except locked-camera inserts 4 and 11, where the character supplies the speed. Vary height, angle and direction. Brake moves briefly for legibility while the subject keeps moving. Local whips stay tightly cropped; changes of body region use hard cuts. Connect selected cuts through similar shapes or motion vectors, without morphing. Real-time action, no slow motion or freeze frames. 0-3s, shots 1-5. A concealed head turn triggers the first burst: 1. Extreme upper-back detail: a crash push catches its surface shifting as a sharp head turn begins entirely above the crop. 2. Fingers: a short downward snap catches them curling into a fist as the body braces. 3. Rear three-quarter shoulder detail: a tight camera arc catches the shoulder drawing back behind the turning head. 4. Locked floor-level foot detail: the grounded support foot braces, its raised heel pressing down firmly without taking a step. 5. Rear neck detail: a short upward tilt catches the nape stretching with the turn; stop below the back of the head, keeping the jaw and face excluded. 3-9s, shots 6-13. The coiled arm opens into a forceful sweep: 6. A signature upper-body detail: a fast diagonal slide catches an existing seam, joint or distinctive contour responding as the arm draws inward. 7. Elbow: a sharp lateral track catches the folding joint tightening the arm's coil. 8. Supporting knee: hard match cut from the bent elbow to the knee's similar angle; a short camera drop catches the leg compressing under the same preparation. 9. Wrist: a quick shallow orbit catches it turning outward to initiate the release. 10. Upper chest: a short punch-in catches the chest opening as the arm drives outward beyond the crop. Let this moving surface read slightly longer. 11. Locked hand detail: fingers spring open and the hand sweeps rapidly across the fixed frame. Catch one crisp, readable phase of the spread fingers before they leave the crop. 12. Upper back: a sharp sideways slide continues that screen direction as the shoulder rolls through the sweep and the torso twists. 13. A distinctive torso or waist detail: a close diagonal move catches its physical response to the twist, such as an existing fold pulling taut or an attached piece swinging. Give the material response a clear moving read. 9-13s, shots 14-19. One short step and a pivot build toward the reveal: 14. Thigh of the other leg: an abrupt low tracking move catches it driving the single short step out of the twist. 15. Advancing foot: a brief downward whip catches it landing; show clear floor contact. 16. Ankle and lower-leg detail: a fast side slide catches the landed leg accepting weight as the ankle flexes. 17. Waist: a tight orbit catches the torso rotating above the planted-foot pivot. The foot supports the turn rather than sliding across the floor. 18. Back-of-head contour: a short lateral whip catches the start of the return turn from behind. Keep only the rear contour in frame, never the facial profile. 19. A signature shoulder detail: a sharp diagonal slide catches its follow-through beneath the turning head, which stays completely above the crop. Cut at the peak of this movement. 13-15s, shot 20. First face reveal: 20. Hard cut to a frontal face close-up as the character sharply completes the turn toward the lens. An explosive short push reveals the entire face clearly for the first time and stops tightening before cropping out its features. Direct eye contact lands while hair, clothing or natural body follow-through remains alive. Keep the whole face readable through the end; finish on living motion, without a held pose or another cut. No added props, scenery, text, graphic overlays or split screens.
Create a visually rich 15-second, 16:9 opening-title sequence for a historical drama titled THE JADE SUN, set within a powerful Classic Maya city-state. The story concerns royal succession, drought, trade and political rivalry. Build the titles from historically grounded materials rather than conventional battle scenes. VISUAL LANGUAGE Use warm limestone, deep jungle green, polished jade, black obsidian, red mineral pigment, woven cotton and flickering firelight. Show corbelled architecture, reservoir maps, carved relief details, jade mosaics, cacao vessels and the shadow of a ceiba tree. Do not mix Maya imagery with Aztec, Incan, Egyptian or European motifs. Do not generate decorative glyphs or invented ancient writing. Display only the exact English credits below. Use monumental serif typography inspired by carved geometry without imitating Maya glyphs. Keep all letters correctly spelled, flat and readable. 0–3s: Sunlight travels across a limestone relief. Shallow carved lines form a map of reservoirs, raised roads and temple platforms. Red pigment fills one route and reveals: A SERIES BY ELENA MAR Hold the credit clearly. 3–6s: Small pieces of polished jade slide across black cloth and lock into a circular royal ornament. The empty center opens to reveal: STARRING TOMAS REYES The jade stops moving before the name appears. 6–9s: An obsidian mirror reflects firelight and the partial silhouette of a ruler wearing an authentic feathered headdress. Condensation retreats from the mirror to reveal: CREATED BY ISABEL CRUZ Hold the text in the clean dark reflection. 9–11.5s: No text. A stone model of the city is gradually covered by the shadow of an approaching eclipse. Reservoir channels dry and turn from blue-green to dark red. One jade bead rolls into the remaining light. 11.5–15s: The bead becomes a brilliant green sun against black obsidian. Limestone letterforms rise around it to reveal: THE JADE SUN Gold-green light moves once across the title, then everything becomes still. Hold through the end. Audio: distant jungle atmosphere, a low wooden slit drum, clay flute breath, stone movement and one restrained conch tone during the eclipse. No generic chanting, fantasy music, orchestral trailer impacts or modern instruments.
Create a 15-second horizontal 16:9 high-energy 2D anime pop-punk music video featuring the exact heroine from the provided character reference. The entire sequence should feel like one continuous, tightly choreographed MV passage, with each movement naturally motivating the next transition. CHARACTER LOCK: Use the reference image as the absolute authority for identity, proportions, outfit, colors and illustration style. Preserve her short messy bubblegum-pink hair with sharp outward tufts, high side ponytail, pale cyan and mint lightning-shaped hair accents, large red cross hair clip with lavender backing, huge yellow eyes with thick dark outlines, small expressive mouth and warm blush. Keep her black cropped school-style jacket with oversized white cuffs, white shirt, loose bright-red necktie, red plaid mini skirt with white triangular hem accents, black belt, bare legs and enormous red plaid boots with dark straps and heavy rounded soles. Maintain her original stylized proportions: oversized head, compact torso, long simplified legs, huge boots, chunky hands, bold black outlines, flat saturated colors and minimal cel shading. Her personality is loud, cheeky, rebellious, playful and hyperactive. 0–2.5s — Start immediately with motion. She slides rapidly into frame from the left, one boot skidding across a clean white graphic floor. Her body leans forward from momentum while her ponytail, necktie and oversized cuffs trail behind. She stomps the second boot down, looks up and flashes a mischievous grin. The impact instantly transforms the white background into huge red-and-black plaid blocks as bold “PINK PANIC!” typography slams into the composition. 2.5–5.0s — Without stopping, she rebounds from the landing into a small hop and sharp half-turn. Camera swings around her from front three-quarter view into a fast side-tracking shot as she runs two exaggerated cartoon steps. Her giant boots hit the floor on alternating beats, leaving hand-drawn stars, crosses, tape strips, scribbles and comic impact marks behind each step. Her pink hair and red tie bounce wildly with the movement. 5.0–7.5s — She kicks one leg sideways on the beat and uses the momentum to spin. The red plaid pattern from her boot stretches outward into a giant rotating graphic plane, seamlessly pulling the entire frame into an abstract 2D punk world made from black brush strokes, red plaid, white paper shapes, pink lightning bolts and rough photocopy textures. She continues directly into a bouncy dance phrase: head whip → shoulder hit → side step → small kick → fast turn. Keep every pose exaggerated and cartoonishly expressive. 7.5–10.0s — Her turn accelerates and the camera follows closely around her. The environment constantly recomposes around the choreography: checker patterns slide sideways, hand-drawn crosses rotate, torn-paper strips snap open and oversized comic typography appears briefly on drum hits. She lands hard with both boots apart. A huge hand-drawn “BAM!” bursts underneath her feet and physically shakes the surrounding graphic elements. She immediately rebounds upward with a cocky smile rather than holding a static pose. 10.0–12.3s — Follow her continuing movement into a connected sequence of character details. As she whips her head sideways, track past her bright yellow eye → red cross hair clip → swinging pink hair → bouncing red tie → plaid skirt → massive plaid boot. Do not present these as disconnected beauty shots. Each close-up should be motivated by the same continuous body movement and fast camera travel. The boot hits the floor at the end of the sequence, sending a red plaid shockwave across the frame. 12.3–15.0s — Ride the plaid shockwave back into a full-body view. She takes two confident bouncing steps forward, abruptly pivots and finishes facing camera with her weight shifted onto one leg, shoulders slightly forward and a cheeky rebellious grin. Her ponytail and necktie continue swinging from the turn while the background erupts into layered red plaid, black brush X marks, white stars, pink lightning and rough hand-drawn graphics. The elements rapidly organize themselves into a bold 2000s punk magazine-cover composition. Large “PINK PANIC!” typography appears behind her silhouette on the final beat. End on her strong recognizable character shape without changing her design. VISUAL STYLE: Strictly match the reference artwork: early-2000s-inspired 2D cartoon/anime aesthetic, thick clean dark outlines, flat saturated colors, minimal cel shading, simplified anatomy, exaggerated proportions and bold graphic expressions. Keep the intentionally handmade TV-animation feeling rather than modern polished anime rendering. Use red plaid as the main graphic motif, combined with black-and-white manga shapes, pink lightning, crosses, stars, scribbles, torn paper, photocopy grain, tape graphics and rough ink marks. MOTION: Fast, bouncy and highly rhythmic. Use strong key poses, limited-animation timing, overshoot, smear frames, exaggerated anticipation and cartoon impact frames. Her giant boots should create the strongest beat accents. Hair, ponytail, tie, skirt and cuffs should react continuously to her movement. Transitions must grow naturally from character actions: boot skid → plaid expansion → kick → rotating graphic plane → spin → camera orbit → stomp → shockwave. Avoid random transitions or disconnected pose montages. AUDIO: Synchronize tightly to fast Japanese pop-punk vocals mixed with punchy electronic drums and distorted guitar. Add boot skids, stomps, paper snaps, cartoon impacts, guitar hits and short graphic whooshes. IMPORTANT: Keep the exact face, yellow eyes, pink hairstyle, cyan/mint hair accents, red cross clip, black-and-white school-punk top, red tie, plaid skirt and oversized plaid boots throughout. No hand reaching toward camera, no palm covering the lens, no pointing into the lens, no outfit transformation, no hairstyle transformation, no extra characters, no realistic environments, no photorealism, no 3D CGI, no modern glossy anime redesign, no cyberpunk holograms, no slow fashion posing, no facial drift, no random accessories, no excessive jump cuts, no disconnected movements, no uncontrolled morphing, no unreadable typography.
Generate this video: Create a 15-second, 9:16 vertical screen, ultra-high-definition 4K, 30fps, cinematic realistic portrait quality fashion portrait short film. The main subject of the frame is a young Asian woman around 20-25 years old, with a high-end face—cool with a touch of youthful greenness, delicate features but not overly perfect, smooth facial contours, natural nose bridge, full lips, eyes with depth, overall vibe like a car model or a close-up candid shot by a photographer at a fashion event. No influencer vibe, no exaggerated plastic surgery face, no plastic skin, no excessive skin smoothing, no overly heavy fake lashes, no exaggerated highlights, no anime feel. The character's skin must be realistic: clearly visible pores, subtle skin texture, light foundation caking, faint acne marks, very shallow pockmarks, under-eye fine lines, natural contours on nose wings and cheeks, lip lines, a few stray hairs and hair edge wisps. Makeup is refined but imperfect high-end subtle look: base slightly adherent but not flawless, clean eye makeup, naturally realistic lashes, lips with a subtle sheen. Hair is black or dark brown straight long hair, with natural stray strands and a slight messy feel, not too deliberate. Scene and Atmosphere Scene is a high-end fashion event venue / auto show activity area / luxury brand launch event close-up portrait atmosphere, but the background must be blurred, not highlighting specific brands or text. Background can include soft exhibition hall lighting, minimal out-of-focus neon reflections, blurred crowds, blurred car body highlight reflections or metallic texture backgrounds, overall atmosphere high-end, restrained, fashionable. No subtitles, no stickers, no watermarks, no readable text, no exaggerated effects, no illogical flashy lights. Lighting Requirements Lighting must conform to real-world logic, like a real photographer shooting close-up at the event site. Main light is soft but directional facial key light, coming from slightly off to the front upper side, creating natural facial light and shadow layers. Fill light is very subtle, retaining some shadows to enhance facial dimensionality. Environment can include soft cool-toned rim light or auto show site reflection light to make the face more three-dimensional. Throughout, allow 2 to 3 brief flash occurrences; flashes must feel like natural on-site photography flashes, quickly lighting up only in certain moments, causing temporary enhancement of facial highlights, more obvious pupil catchlights, brighter skin reflections, but no constant strobing, no illogical flashing. When flashes occur, it should feel like a photographer's candid shot: lights up once and done, realistic light ratios, face not overexposed, skin details still visible. Camera and Movement (Top-Tier Cinematography) Overall, use ultra-close portrait movement, with the lens always orbiting the face to highlight eyes, nose bridge, lips, cheeks, hair strands, and skin texture. Cinematography language is high-end, fluid, restrained, with a fashion ad and backstage photography candid feel. No heavy shaky cam, no disorienting motion, no exaggerated AI camera moves, no sudden pull-backs. Movement must feel natural, like a high-end photographer using a handheld gimbal or slight handheld shooting: 0-3 seconds Lens starts with an ultra-close side-front face push-in, focus on eyes and nose bridge area, subject slightly lifts gaze to lens, natural breathing feel, lips subtly relaxed. Lens does an extremely subtle slow push-in, with very light lateral sliding, showcasing cheeks, under-eye texture, and hair strands. This segment should make viewers feel the face's high-end realism right from the first glance. 3-6 seconds Lens slides along the face from eyes to nose tip, then to near the lips, in an extremely steady micro-arc orbit, close-up observation of features. Subject's gaze subtly shifts, no exaggerated acting—just gently looks toward lens edge, then slowly back to lens. First flash can occur here, briefly lighting up to enhance skin texture and lip highlights. 6-9 seconds Lens slowly turns from front-left to front-right, still maintaining face-push distance, emphasizing cheek skin texture, nose wing details, lower eyelid fine lines, lashes, and pupil reflections. Subject lightly brushes a bit of hair, or a stray strand naturally falls to the side of the face. Lens has a subtle breathing-like float for real photography feel, not rigid. 9-12 seconds Lens subtly shifts down to highlight lips, jawline, and cheeks, then slowly back to eyes. Subject's expression stays cool, restrained, with a touch of high-end aloofness, like a car model caught close-up by a photographer, occasionally a gentle blink, corners of mouth with extremely subtle relaxation. Second flash occurs here, natural and instantaneous like on-site candid, returning to normal light after. Post-flash, catchlights in eyes more prominent, giving the frame more fashion editorial vibe. 12-15 seconds Lens does one of the most beautiful ultra-close light arc closes, subtly orbiting the face and lightly pushing in, finally settling on an ideal composition of eyes + nose bridge + half lips. Subject gently lifts gaze to straight-on lens in the last second, eyes clean, calm, captivating. Ending can have a third very subtle flash or environmental highlight sweep, but must feel natural, not overdone. Finally holds on a high-end face-push frame perfect for a thumbnail cover. Frame Style Overall style is: Real cinematic fashion portrait, close-up commercial photography, auto show model face-close candid, high-end magazine feel, natural skin texture, non-studio fake-face sense. Include real lens bokeh, natural depth of field, fine skin quality, subtle on-site feel, restrained high-end vibe. Not influencer selfie, not live stream, not Korean-style skin smoothing, not low-quality AI face. Key Emphases Face must be real, not fake Skin can't be overly perfect, retain subtle imperfections Features stable, no distortion Eyes can't wander, lips can't move randomly Hair strands must be real, with stray hairs Flashes must follow real candid logic Lighting must be real, no random strobing Camera must be high-end, smooth, cinematic, fashion photography feel Whole piece centers on "high-end face close-up showcase," no plot, no big movements Negative Restrictions (Suggest Adding Together) Negative prompts: Cartoonish feel, CG feel, plastic skin, excessive smoothing, over-beautification, feature distortion, eye misalignment, skin wax figure feel, overexposure, illogical flash strobing, face shake, low clarity, low-quality hair strands, exaggerated filters, influencer face, overly heavy fake lashes, heavy makeup, shaky lens, limb distortion, cluttered background, readable text, subtitles, stickers, watermarks,
Ultra-realistic cinematic macro shot of a vintage wristwatch held between two fingers, extreme close-up framing focused on the watch face and crystal, with the camera positioned inches away to reveal fine dust particles, micro scratches on the glass, worn metal edges, engraved numerals, and subtle patina on the hands. Shallow depth of field isolates the dial while the background dissolves into soft, dark bokeh. The lighting is moody and directional, a single warm key light grazing the surface to create delicate reflections along the curved crystal and metallic rim, emphasizing texture and age. The second hand moves subtly, creating a sense of quiet tension and time passing. Skin texture of the fingers is visible at the edges of the frame, slightly out of focus, adding scale and realism. High contrast, cinematic color grading, soft film grain, precise focus breathing, and a tactile, intimate macro perspective that feels handcrafted and timeless.
Shot 1: A side profile, medium shot of a muscular African American man in athletic wear, intensely dribbling a basketball on an outdoor concrete court towards a hoop against a high white wall under a bright blue sky. Shot 2: A dynamic, low-angle wide shot showing the man jumping remarkably high into the air, performing a backflip while holding the basketball, with the white wall and sky in the background. Shot 3: A close-up, slow-motion shot of the man mid-air and upside down during his flip, showing his focused expression and the basketball held firmly in his hands against the sky. Shot 4: A dramatic, low-angle shot focusing on the basketball hoop as the man, still upside down from his acrobatic jump, powerfully dunks the ball into the net.
POV flight from a golden eagle soaring over vast mountainous steppe landscapes. Camera locked to the eagle’s head with clean, precise tracking — stable forward motion, no jitter. The eagle actively flaps its wings, powerful wingbeats transitioning into smooth gliding. Wings and feathers visible at the frame edges, moving naturally in rhythm. Strong ground parallax below: winding rivers, open valleys, rocky peaks. Bright late-afternoon light, crisp air, subtle lens flare. Ultra-wide cinematic perspective, natural motion blur from speed only, realistic flight physics, continuous shot, no cuts.
Cinematic, photoreal night scene on a black stage inside a giant hangar. A towering concrete loop ramp/road with glowing red edge lights and a white center stripe dominates the background. In front of it stands a premium transparent glass perfume bottle, unlabeled, no logo, filled with pale golden fragrance, featuring elegant beveled edges, a polished metallic cap, realistic glass refraction, crisp reflections, and subtle condensation droplets. The bottle engages four small rocket nozzles under its base; soft white exhaust with bright orange cores appears. The bottle glides forward, then blasts up the glowing ramp, hugging the curve, leaving faint light trails and red neon reflections across its glass surface. At the apex it shoots off the ramp and transitions to a sleek electric-thruster flight, like a futuristic luxury flying car, then ends in a close hero shot of the perfume bottle hovering and roaring upward vertically with four bright jets, volumetric spotlights and fog below, sparks and vapor interaction, dramatic rim light, golden highlights, crisp reflections, shallow depth of field, 4K, high-end luxury perfume and car commercial look. No text, no brand, no label. Duration 9–10 seconds. Aspect ratio 9:16. Negative cues: no logos, no text, no labels, no hands, no spillage, no deformation, no duplicate bottles, no cartoon look, no melting glass, no detached cap, no liquid leakage, no extreme motion-blur smears. Beat sheet (timing guide) 0–2s: Low-angle push-in on the massive loop ramp; perfume bottle centered, engines arming beneath the base with subtle heat shimmer and glowing orange cores. 2–6s: Dynamic follow-cam as the bottle rockets up the ramp; speed ramping, neon edge lights streaking, dramatic red reflections sliding across the glass. 6–8s: Bottle leaves the ramp, switches to electric thrusters; quick cinematic orbit as it hovers midair, revealing the golden fragrance and metallic cap. 8–10s: Tight hero shot of the perfume bottle ascending vertically with four bright jets, swirling fog, volumetric spotlights, realistic vapor, and luxurious golden reflections. End with the bottle sharply focused and centered against the dark hangar.
How am I supposed to move on after seeing this AI creature Made with Kling 4.0 Prompt : Create a 30-second ultra-realistic cinematic fantasy video featuring a completely original miniature cloud creature in a charming countryside bedroom. Scene 1 (0–7 seconds): A tiny floating cloud creature with fluffy white fur, pale blue eyes, tiny dangling feet, and miniature translucent wings drifts above a wooden bedside table. Soft morning sunlight enters through linen curtains while dust particles shimmer in the air. Scene 2 (7–14 seconds): A young woman wearing a peach-colored cardigan and a cream skirt enters the room. The little cloud follows her curiously, hovering above her head. Suddenly, it sneezes and releases a tiny shower of sparkling raindrops onto her hair. Scene 3 (14–23 seconds): The woman looks surprised before smiling and holding out her hands. The cloud becomes excited and accidentally creates a miniature rainbow inside the room. Tiny floating droplets turn into glowing bubbles that gently drift around the furniture. Scene 4 (23–30 seconds): The cloud settles onto the woman's head like a fluffy hat. It produces one final tiny raindrop that lands on its own nose. The creature crosses its eyes trying to look at the drop, then giggles silently as a miniature rainbow appears above it. Visual style: Original imaginary creature, realistic fluffy cloud texture, expressive blue eyes, physically believable water droplets, soft volumetric sunlight, realistic reflections, pastel color palette, detailed fabric textures, cinematic close-ups, natural character animation, smooth camera movements. Duration: 30 seconds. Aspect ratio: 16:9. 4K cinematic quality. Preserve the same creature and woman across all scenes. No text, subtitles, logos, or watermark. Use original designs only.
Here is a fun idea to try. You can create these images with giant people/animals using Nano Banana Pro. Just adjust the elements in brackets and have fun! If you have the option to generate at 4K, definitely use it as it makes the tiny people look crisper. These types of images seem to animate best with Veo 3.1 from testing, but you can try with Kling 2.6 or Grok Imagine as well so have some fun! Feel free to show me your giant humans/animals. 🍌Universal Prompt: A highly detailed, photorealistic [CAMERA ANGLE, e.g., wide-angle shot, aerial shot looking down, extreme low-angle looking up] showing a colossal [DESCRIBE THE PERSON & CLOTHING] positioned in [SPECIFIC LOCATION/CITY/LANDSCAPE]. The giant is [ACTION - INTERACTING WITH THE ENVIRONMENT, e.g., sitting on a building, stepping over a bridge]. To establish the immense scale, tiny [TINY ELEMENTS: PEOPLE, CARS, OR BOATS] are visible near their [FEET/HANDS]. The lighting is [TIME OF DAY, e.g., golden hour, midday sun]. There are more visuals examples with prompts included in my 80 creative use cases document which you can view via this link completely for free. Look for use case 84. https:// canva.com/design/DAG5ifq rYJc/BReEw-WwUMW9HmSJBHWBXQ/edit …
video 1 - veo3.1 video 2 - Sora 2 "A dramatic sports sequence begins on a lush, windswept coastal cliff during a violent rainstorm. A golfer in bright yellow rain gear stands on the tee box, gripping a driver. His stance is planted firmly, eyes locked on a distant green across a churning ocean cove. As he swings, the clubhead connects with a resounding crack, launching the dimpled white ball into the stormy sky. The camera immediately accelerates and locks onto the golf ball mid-flight. The camera tracks directly behind the spinning sphere, maintaining perfect alignment as it cuts through the driving rain. The ocean waves and dark clouds become a streaking motion blur while the ball remains sharp and centered. The howling wind roars as the projectile travels straight and true. The manicured green grows rapidly larger. In the final seconds, the camera closes in tightly as the ball strikes the turf. End on an extreme close-up of the ball ripping through the wet grass, throwing up a spray of dirt before dropping perfectly into the cup."
Beyond just rendering text, Gemini Omni actively syncs your text with the onscreen action. It draws on Gemini's knowledge to connect language, imagery and meaning to turn complex ideas into compelling visuals. 💬 Prompt for this video: Add the word “SMILE” in bold white sans-serif typography across the nose of every inflatable shark, clean modern lettering naturally integrated into the glossy wet plastic surface, slightly curved and distorted by the inflatable shape while remaining crisp and readable during movement through the water slide. The text on the sharks must remain perfectly locked and tracked to each shark’s skin surface at all times, moving consistently with the body and rotating naturally with the sharks during the descent. Avoid flickering, sliding, jittering, duplicated characters, changing letter count, or distorted typography. Any existing text must remain stable, readable, and physically integrated into the shark skin texture, behaving like a natural marking rather than an added overlay. No text should appear or disappear mid-descent.
A stylish woman walks down a Tokyo street filled with warm glowing neon and animated city signage. She wears a black leather jacket, a long red dress, and black boots, and carries a black purse. She wears sunglasses and red lipstick. She walks confidently and casually. The street is damp and reflective, creating a mirror effect of the colorful lights. Many pedestrians walk about.Frame extracted from the official OpenAI showcase clip.
Several giant wooly mammoths approach treading through a snowy meadow, their long wooly fur lightly blows in the wind as they walk, snow covered trees and dramatic snow capped mountains in the distance, mid afternoon light with wispy clouds and a sun high in the distance creates a warm glow, the low camera view is stunning capturing the large furry mammal with beautiful photography, depth of field.Frame extracted from the official OpenAI showcase clip.
A gorgeously rendered papercraft world of a coral reef, rife with colorful fish and sea creatures.Frame extracted from the official OpenAI showcase clip.
Frequently asked questions
Which video model should I start with?
Match the prompt to the model it was written for first: Kling excels at cinematic motion and image-to-video control, Seedance understands explicit camera language, Veo is strongest on physics realism, Hailuo/MiniMax handles stylized and anime looks, Wan covers fashion and product shots, and Sora shines on single continuous shots. Once a prompt works on its native model, port it by stripping model-specific tags.
Can I reuse one prompt across different video models?
Yes — the scene, subject and camera descriptions carry over. Remove model-specific syntax (aspect tags, reference markers, duration hints), then re-add the target model’s parameters. Expect to iterate once or twice: each model weights motion vs. realism differently.
What do text-to-video, image-to-video and reference-to-video mean?
Text-to-video generates a clip from words alone. Image-to-video animates a still you supply — keep composition wording in the prompt aligned with your input frame. Reference-to-video keeps a character or product consistent across shots using one or more reference images.
Are these prompts free to use?
The prompts are curated from public showcases and open-source prompt collections, each linked back to its original post. Prompts themselves are short functional texts; the videos you generate are governed by the terms of the model you run them on. Credit the original author when you repost results.